Elden Ring is the anti-Ubisoft game – and it’s kicking my ass

I’m having a Ubisoft issue. I Keep Playing Its Games, Despite The Fact That They Usually Leave Me Disappointed And Unsatisfied.

I Returned Like The Useless Worm I Am When Assassin’s Creed Syndicate Launched, After Being Turned Off By Assassin’s Creed Unity’s Buggy Launch And Icon-Stuffed Map. I thought I was burned out and done after finishing Assassin’s Creed Odyssey’s overlong campaign (again, filled with an overwhelming map full of icons and unfun side activities because MORE CONTENT = MORE FUN, apparently).

Then I went and got Assassin’s Creed Valhalla, which had an even more bloated campaign. When I was finally finished, I put down my controller and vowed to never play another UBISOFT open game again.

There will be no more large maps that feel both too full and too empty. There will be no more cut-and-paste missions where you must fetch three objects or fight a foe. There will be no more pointless crafting, pointless minigames, or identical enemy bases to clear out for little reward.

The Good News Is That After I Finished Far Cry 6, Which Included All Those Ubisoft Open-World Annoyances, Elden Ring Arrived To Shake Me Out Of My Complacency And Kick My Ass.

Difficult lessons

Elden Ring Is My First FromSoftware Game, But I Was Aware Of Their Fearful Difficulty Reputation. Sure enough, one of the first enemies I confronted dispatched me in two blows

More deaths occurred quickly, and I realised that the game was punishing me. Not because the game was bad or because the developers were bad, but because I was playing it incorrectly. It was killing me because I was approaching it as if it were a Ubisoft open world. Several times over. That was something I respected.

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